All Rights Reserved | Christopher Nicholas Rose
Sketch development is an essential early part of most creative projects, to start to visualise and test ideas, develop the ideas, try various solutions quickly and cheaply and display to a client what the concepts could be.
This develops from pencil, to inked line art to rendered with the likes of pro-marker pens, taking the simple concept through to the stage it could be ready to prototype.
These are sketches from various project work on this site. Please click to go to the projects development.
Sketch concepts a job interview where we were asked for concepts for a vehicle for actionman that he could use to attack the villian's Professor X underground Mars Base.
Sketch ideation with some basic prototyping for an evil sinister henchman's muzzle for a character in a no budget horror movie where I quit when found full time paid work. The project was passed on for others to continue.
Prop concepts for a mad scientist lab machine like would be seen in a film such as:
This was a project to test ideas for how I could substantially strenghten strap attachment to backpacks and to make a bag to carry my LARP soft prop weapons.
This shows the thinking process involved.
Concept sketch development for a board game based around a quiz system reads quiz cards that operate a reverse engineered super soaker water gun turned into a table top version. Wrong answer = Get squirted
Sketch concepts a job interview where we were asked for concepts for a vehicle for actionman that he could use to attack the villian's Professor X underground Mars Base
Day and a half sketch and initial Solidworks CAD development of basic parts for making adventure playgrounds to bring to a job interview with an adventure playground product design company.